Saturday, March 31, 2007

death by cuteness..

the cutestraphobe continues... where a duckling does one of my fav pasttime....







are we all dead yet..?

Wednesday, March 28, 2007

got this frm cuteoverload.com... quoting the original tag:

You know when you're watching something and you can't beleive what you're watching? Well this video is like that. OTTERSZ FLOATING AROUND, NAPPING and...HOLDING HANDS! Yes, you read that right.

Saturday, March 24, 2007

i found this on e last page of some career magazine.. hmm how to credit them... nvm they dunno me here muhahaha!

for those looking for a job, e meanings of those job description

Corporate Terminology Explained

Competitive salary : we remain competitive by paying less then our competitors

Casual work environment : we dun pay u enough to expect tat you will dress nicely.

Must be deadline-orientated : you'll b 6 months behind schedule on yer 1st day.

Some overtime required : some time each night and some time each weekend.

Duties will vary : anyone in then office can boss you around

Must haf an eye for details : we haf no quality control

Career minded : female employee must b childless (and remain tat way)

Apply in person : if yer old, fat or ugly you'll be told e position is filled

Seeking candidates wit wide variety of experience : you'll need it to replace e 3 ppl who just left.

Problem solving skill a must : yer walking into a company in perpetual chaos

Requires team leadership skills : you'll haf e responsibilities of a manager, without e pay or respect.

now u know....

Sunday, March 18, 2007

Michael McDonough’s Top Ten Things They Never Taught Me in Design School

Hi again, something to share for our designer/ creative cohorts out there... (quite an educational read i found in a designer's forum)

The Architect’s Newspaper is my new favorite design publication. It’s a 16-page tabloid that comes out about twice a month. It’s literate and timely, a fast-paced collection of news, reviews and opinion from voices as various as Michael Sorkin, Peter Slatin and Craig Konyk, all beautifully designed (in two ruthlessly efficient colors) by Martin Perrin. And, best of all, it has a gossip column.

Last month, they published a piece by Michael McDonough, the accomplished New York-based architect, writer and teacher, called “The Top 10 Things They Never Taught Me in Design School.” I read lots of these kinds of things (and even written a few myself), but I found McDonough’s not just entertaining but actually quite useful, and valid for nearly any kind of design discipline. He has graciously given us permission to reprint it here at Design Observer.

The Top 10 Things They Never Taught Me in Design School
by Michael McDonough

1. Talent is one-third of the success equation.
Talent is important in any profession, but it is no guarantee of success. Hard work and luck are equally important. Hard work means self-discipline and sacrifice. Luck means, among other things, access to power, whether it is social contacts or money or timing. In fact, if you are not very talented, you can still succeed by emphasizing the other two. If you think I am wrong, just look around.

2. 95 percent of any creative profession is shit work.
Only 5 percent is actually, in some simplistic way, fun. In school that is what you focus on; it is 100 percent fun. Tick-tock. In real life, most of the time there is paper work, drafting boring stuff, fact-checking, negotiating, selling, collecting money, paying taxes, and so forth. If you don’t learn to love the boring, aggravating, and stupid parts of your profession and perform them with diligence and care, you will never succeed.

3. If everything is equally important, then nothing is very important.
You hear a lot about details, from “Don’t sweat the details” to “God is in the details.” Both are true, but with a very important explanation: hierarchy. You must decide what is important, and then attend to it first and foremost. Everything is important, yes. But not everything is equally important. A very successful real estate person taught me this. He told me, “Watch King Rat. You’ll get it.”

4. Don’t over-think a problem.
One time when I was in graduate school, the late, great Steven Izenour said to me, after only a week or so into a ten-week problem, “OK, you solved it. Now draw it up.” Every other critic I ever had always tried to complicate and prolong a problem when, in fact, it had already been solved. Designers are obsessive by nature. This was a revelation. Sometimes you just hit it. The thing is done. Move on.

5. Start with what you know; then remove the unknowns.
In design this means “draw what you know.” Start by putting down what you already know and already understand. If you are designing a chair, for example, you know that humans are of predictable height. The seat height, the angle of repose, and the loading requirements can at least be approximated. So draw them. Most students panic when faced with something they do not know and cannot control. Forget about it. Begin at the beginning. Then work on each unknown, solving and removing them one at a time. It is the most important rule of design. In Zen it is expressed as “Be where you are.” It works.

6. Don’t forget your goal.
Definition of a fanatic: Someone who redoubles his effort after forgetting his goal. Students and young designers often approach a problem with insight and brilliance, and subsequently let it slip away in confusion, fear and wasted effort. They forget their goals, and make up new ones as they go along. Original thought is a kind of gift from the gods. Artists know this. “Hold the moment,” they say. “Honor it.” Get your idea down on a slip of paper and tape it up in front of you.

7. When you throw your weight around, you usually fall off balance.
Overconfidence is as bad as no confidence. Be humble in approaching problems. Realize and accept your ignorance, then work diligently to educate yourself out of it. Ask questions. Power – the power to create things and impose them on the world – is a privilege. Do not abuse it, do not underestimate its difficulty, or it will come around and bite you on the ass. The great Karmic wheel, however slowly, turns.

8. The road to hell is paved with good intentions; or, no good deed goes unpunished.
The world is not set up to facilitate the best any more than it is set up to facilitate the worst. It doesn’t depend on brilliance or innovation because if it did, the system would be unpredictable. It requires averages and predictables. So, good deeds and brilliant ideas go against the grain of the social contract almost by definition. They will be challenged and will require enormous effort to succeed. Most fail. Expect to work hard, expect to fail a few times, and expect to be rejected. Our work is like martial arts or military strategy: Never underestimate your opponent. If you believe in excellence, your opponent will pretty much be everything.

9. It all comes down to output.
No matter how cool your computer rendering is, no matter how brilliant your essay is, no matter how fabulous your whatever is, if you can’t output it, distribute it, and make it known, it basically doesn’t exist. Orient yourself to output. Schedule output. Output, output, output. Show Me The Output.

10. The rest of the world counts.
If you hope to accomplish anything, you will inevitably need all of the people you hated in high school. I once attended a very prestigious design school where the idea was “If you are here, you are so important, the rest of the world doesn’t count.” Not a single person from that school that I know of has ever been really successful outside of school. In fact, most are the kind of mid-level management drones and hacks they so despised as students. A suit does not make you a genius. No matter how good your design is, somebody has to construct or manufacture it. Somebody has to insure it. Somebody has to buy it. Respect those people. You need them. Big time.



...till next time, cheers! : )

Thursday, March 15, 2007

HEAR ME~ HEAR ME~

Kudos to everyone still visiting this blog!

I'm not sure if anyone heard of the basaar at Red dot museum, basically people sell stuffs that they create, t-shirts, accessories and what-nots over there, check out the > link

Just thot that if anyone of you is interested in selling designed apparels n stuff, feel free to let me know, maybe we can work something out to put up on sales there. FYI, not every ah neow n ah gaos can sell their stuff there, cos b4 u get to set up your stall at the basaar, there is actually a judging panel to filter out tenders that dun meet the requirements.


Cheers! ( :

Tuesday, March 13, 2007

The (In)famous Craigslist Post

Found this the other damn in some designer's forum...take a read. :)

The text below was originally posted on Craigslist (and quickly removed by admins) in response to the ridiculous job offers there soliciting creative services for free (or for very little money).


Some of you, like me, are just starting out in this industry. Some of you have been around for a while. I’m curious to hear what all of you think about this.

NOTE: I did not write the following text. It was posted anonymously on Craigslist.

Every day, there are more and more Craigs List posts seeking “artists” for everything from auto graphics to comic books to corporate logo designs. More people are finding themselves in need of some form of illustrative service.

But what they’re NOT doing, unfortunately, is realizing how rare someone with these particular talents can be.

To those who are “seeking artists”, let me ask you; How many people do you know, personally, with the talent and skill to perform the services you need? A dozen? Five? One? …none?

More than likely, you don’t know any. Otherwise, you wouldn’t be posting on craigslist to find them.

And this is not really a surprise.

In this country, there are almost twice as many neurosurgeons as there are professional illustrators. There are eleven times as many certified mechanics. There are SEVENTY times as many people in the IT field.

So, given that they are less rare, and therefore less in demand, would it make sense to ask your mechanic to work on your car for free? Would you look him in the eye, with a straight face, and tell him that his compensation would be the ability to have his work shown to others as you drive down the street?

Would you offer a neurosurgeon the “opportunity” to add your name to his resume as payment for removing that pesky tumor? (Maybe you could offer him “a few bucks” for “materials”. What a deal!)

Would you be able to seriously even CONSIDER offering your web hosting service the chance to have people see their work, by viewing your website, as their payment for hosting you?

If you answered “yes” to ANY of the above, you’re obviously insane. If you answered “no”, then kudos to you for living in the real world.

But then tell me… why would you think it is okay to live out the same, delusional, ridiculous fantasy when seeking someone whose abilities are even less in supply than these folks?

Graphic artists, illustrators, painters, etc., are skilled tradesmen. As such, to consider them as, or deal with them as, anything less than professionals fully deserving of your respect is both insulting and a bad reflection on you as a sane, reasonable person. In short, it makes you look like a twit.

A few things you need to know;

1. It is not a “great opportunity” for an artist to have his work seen on your car/’zine/website/bedroom wall, etc. It IS a “great opportunity” for YOU to have their work there.

2. It is not clever to seek a “student” or “beginner” in an attempt to get work for free. It’s ignorant and insulting. They may be “students”, but that does not mean they don’t deserve to be paid for their hard work. You were a “student” once, too. Would you have taken that job at McDonalds with no pay, because you were learning essential job skills for the real world? Yes, your proposition it JUST as stupid.

3. The chance to have their name on something that is going to be seen by other people, whether it’s one or one million, is NOT a valid enticement. Neither is the right to add that work to their “portfolio”. They get to do those things ANYWAY, after being paid as they should. It’s not compensation. It’s their right, and it’s a given.

4. Stop thinking that you’re giving them some great chance to work. Once they skip over your silly ad, as they should, the next ad is usually for someone who lives in the real world, and as such, will pay them. There are far more jobs needing these skills than there are people who possess these skills.

5. Students DO need “experience”. But they do NOT need to get it by giving their work away. In fact, this does not even offer them the experience they need. Anyone who will not/can not pay them is obviously the type of person or business they should be ashamed to have on their resume anyway. Do you think professional contractors list the “experience” they got while nailing down a loose step at their grandmother’s house when they were seventeen?

If you your company or gig was worth listing as desired experience, it would be able to pay for the services it received. The only experience they will get doing free work for you is a lesson learned in what kinds of scrubs they should not lower themselves to deal with.

6. (This one is FOR the artists out there, please pay attention.) Some will ask you to “submit work for consideration”. They may even be posing as some sort of “contest”. These are almost always scams. They will take the work submitted by many artists seeking to win the “contest”, or be “chosen” for the gig, and find what they like most. They will then usually have someone who works for them, or someone who works incredibly cheap because they have no originality or talent of their own, reproduce that same work, or even just make slight modifications to it, and claim it as their own. You will NOT be paid, you will NOT win the contest. The only people who win, here, are the underhanded folks who run these ads. This is speculative, or “spec”, work. It’s risky at best, and a complete scam at worst. I urge you to avoid it, completely. For more information on this subject, please visit [link].

So to artists/designers/illustrators looking for work, do everyone a favor, ESPECIALLY yourselves, and avoid people who do not intend to pay you. Whether they are “spec” gigs, or just some guy who wants a free mural on his living room walls. They need you. You do NOT need them.

And for those who are looking for someone to do work for free… please wake up and join the real world. The only thing you’re accomplishing is to insult those with the skills you need. Get a clue.

Friday, March 09, 2007

spin the cookies

Courtesy of cuteoverload.com.

The funny thing is how this ham refuses to let go of the bag even after it fell over. Almost vomitted after watching this video... lol.

Wednesday, March 07, 2007

new game! quite hard to get an ID for this game but its worth it!

http://www.granadoespada.sg/en/

Friday, March 02, 2007

Test..

hmm.. my fav disney cartoon is Beauty and the Beast, just to let u all know. haha.

test test.. *zzzt~*